Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Friday, April 18, 2014

Some more terrain from custom heightmap

I might update this post with more terrain pics as I build the terrain.


I already have a few levels created but not fully filled out with props and other game elements. I'm taking my time and getting things done as I get to them.

Thursday, November 15, 2012

Merged two projects and couldn't get 3D models to show

After getting through the menu screen coding and merging it with another project, I was unable to get the 3D model to show and the camera view was to high from the 'ground' (heightmap).

The heightmap was fine so I couldn't understand why the 3d model wouldn't show.



So I went and decided to ask over at the XNA forums.  I hope they get back to me soon.

Wednesday, April 25, 2012

A nice cloth demo and morphing demo (Repost from my wordpress site)

This is the physics output that I think is perfect for most of the clothed garments for my characters.



Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.



Also, I this animation reel is somewhat inspiring:

Been busy creating and designing art assets! (Repost from my wordpress site)

For the past few weeks now I have been busy creating and designing more 3D art assets for my game! I know I'm not the fastest at this yet (nor do I want to be) but I have molded decent geometry into very well drawn meshes.


   

After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.

 

I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.

Tuesday, March 20, 2012

More 3D models that I'm considering for use in my project (Repost from my wordpress site)

Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
































I also have a small lone house that is home to a hermit of sorts that I plan to add:




I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).