I might update this post with more terrain pics as I build the terrain.
I already have a few levels created but not fully filled out with props and other game elements. I'm taking my time and getting things done as I get to them.
A place where I post my digital art, game development projects and other related stuff.
Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts
Friday, April 18, 2014
Some more terrain from custom heightmap
Labels:
3ds max,
code,
coding,
fantasy,
fbx,
Game development,
heightmap,
indie games,
map,
medieval,
open world,
rpg,
terrain,
turn based,
Unity
Thursday, November 15, 2012
Merged two projects and couldn't get 3D models to show
After getting through the menu screen coding and merging it with another project, I was unable to get the 3D model to show and the camera view was to high from the 'ground' (heightmap).
The heightmap was fine so I couldn't understand why the 3d model wouldn't show.
So I went and decided to ask over at the XNA forums. I hope they get back to me soon.
The heightmap was fine so I couldn't understand why the 3d model wouldn't show.
So I went and decided to ask over at the XNA forums. I hope they get back to me soon.
Wednesday, April 25, 2012
A nice cloth demo and morphing demo (Repost from my wordpress site)
This is the physics output that I think is perfect for most of the clothed garments for my characters.
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
Labels:
3ds max,
Animation,
character design,
character physics,
cloth physics,
demo,
drawing,
game art,
Game Assets,
game demo,
game design,
morphing,
motion capture,
Motionbuilder,
mudbox,
rpg
Been busy creating and designing art assets! (Repost from my wordpress site)
For the past few weeks now I have been busy creating and designing more 3D art assets for my game! I know I'm not the fastest at this yet (nor do I want to be) but I have molded decent geometry into very well drawn meshes.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
Tuesday, March 20, 2012
More 3D models that I'm considering for use in my project (Repost from my wordpress site)
Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
I also have a small lone house that is home to a hermit of sorts that I plan to add:
I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).
I also have a small lone house that is home to a hermit of sorts that I plan to add:
I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).
Labels:
3d games,
3d models,
3ds max,
art assets,
autodesk,
characters,
development,
game design,
gamer,
gaming,
knights,
maya,
modeling,
monsters,
mudbox,
rigging,
role playing game,
rpg,
wizards
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