Showing posts with label 3d games. Show all posts
Showing posts with label 3d games. Show all posts

Friday, June 14, 2013

Switched over from XNA to Unity3d

After playing around with Unity3d for about 20 minutes, I made a quick prototype Main Menu and was amazed how easy it was to code in C#.  I played around with Unity several years ago and I didn't care for it very much.  Now I'm convinced that I need to switch back as soon as possible and start developing with it again!






Unity3d seems to have a very active and very helpful community of developers that seem very open.  The developer community also has models and scripts you can use to help get you going.  Goodbye XNA community.

Tuesday, March 20, 2012

More 3D models that I'm considering for use in my project (Repost from my wordpress site)

Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
































I also have a small lone house that is home to a hermit of sorts that I plan to add:




I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).