It's been a while since my last post! I've been busy doing other 'real life' things but most importantly I've been busy learning the ins and outs of Unity.
I've decided to use the below scene as a test scene to base everything off from until I get more familiar with Unity and the new Mecanim animation tool they recently included.
I have alot of the menus done that I'm most likely going to use but I now have to understand how to get 3D and 2D to play nicely together in Unity since this will be a first for me with Unity's game dev kit. I hope that it will be as fast and easy to get a basic scene going as quick as it was to get my menus done! If so, I'm sold on Unity and will probably use XNA only when I have to.
A place where I post my digital art, game development projects and other related stuff.
Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts
Saturday, October 19, 2013
Tuesday, June 12, 2012
First time I've encountered this error for a mesh...
While adding some art assets to my content pipeline, I ran into an error that I haven't seen before.
My guess off the top of my head is that since this mesh was created without skeleton data and has a 'Weights vertex channel' then its causing the error since it doesn't have 'access to the skeleton data'. However, this doesn't explain why the error isn't present on other similar meshes that have been created without a skeleton. I haven't had this issue come up before with any other fbx files in my entire project so I'm curious what is causing this error. I guess I'll learn more after I investigate.
Wednesday, April 25, 2012
A nice cloth demo and morphing demo (Repost from my wordpress site)
This is the physics output that I think is perfect for most of the clothed garments for my characters.
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
Labels:
3ds max,
Animation,
character design,
character physics,
cloth physics,
demo,
drawing,
game art,
Game Assets,
game demo,
game design,
morphing,
motion capture,
Motionbuilder,
mudbox,
rpg
Been busy creating and designing art assets! (Repost from my wordpress site)
For the past few weeks now I have been busy creating and designing more 3D art assets for my game! I know I'm not the fastest at this yet (nor do I want to be) but I have molded decent geometry into very well drawn meshes.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
Tuesday, March 20, 2012
More 3D models that I'm considering for use in my project (Repost from my wordpress site)
Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
I also have a small lone house that is home to a hermit of sorts that I plan to add:
I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).
I also have a small lone house that is home to a hermit of sorts that I plan to add:
I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).
Labels:
3d games,
3d models,
3ds max,
art assets,
autodesk,
characters,
development,
game design,
gamer,
gaming,
knights,
maya,
modeling,
monsters,
mudbox,
rigging,
role playing game,
rpg,
wizards
Sunday, January 8, 2012
Possible Visual game assets to be used (Repost from my wordpress site)
Sunday, December 4, 2011
Introduction to my software development and game design site (Repost from my wordpress site)
Greetings and welcome to my site!!
Hopefully, this site will help attract or inspire others or perhaps at the very least have something you find interesting!
Just to get the introductions out of the way, I am an independent game designer, software developer, graphic designer/digital artist (not by choice) and storywriter that is creating 3D games and a few other minor pieces of software for the Windows Phone, Xbox360 and Windows PC (looking into Playstation game development). I am currently working in lame brain Corporate America for an international Computer manufactoring company and I am now breaking free of the mindless nonsense I see everyday. I have been involved in programming since I was in middle school and I really enjoy it therefore I will keep at it and learn new software development techniques to help me make really cool games.
Now since that's out of the way, I'm going to start posting things on this site that I'm either working on, like something else someone else is working on or any other various things that might interest me but will be related to either gaming in general, 3D modelling/texturing/etc., digital art, programming or game development.
Hopefully in the near future I can post some of my game art, 3d models and topics relating to game/software development that I write in Visual C# or other related topics that may be valuable
and/or interesting.
Please enjoy my site and feel free to ask me about anything that is posted here!
Hopefully, this site will help attract or inspire others or perhaps at the very least have something you find interesting!
Just to get the introductions out of the way, I am an independent game designer, software developer, graphic designer/digital artist (not by choice) and storywriter that is creating 3D games and a few other minor pieces of software for the Windows Phone, Xbox360 and Windows PC (looking into Playstation game development). I am currently working in lame brain Corporate America for an international Computer manufactoring company and I am now breaking free of the mindless nonsense I see everyday. I have been involved in programming since I was in middle school and I really enjoy it therefore I will keep at it and learn new software development techniques to help me make really cool games.
Now since that's out of the way, I'm going to start posting things on this site that I'm either working on, like something else someone else is working on or any other various things that might interest me but will be related to either gaming in general, 3D modelling/texturing/etc., digital art, programming or game development.
Hopefully in the near future I can post some of my game art, 3d models and topics relating to game/software development that I write in Visual C# or other related topics that may be valuable
and/or interesting.
Please enjoy my site and feel free to ask me about anything that is posted here!
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