Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Tuesday, March 20, 2012

More 3D models that I'm considering for use in my project (Repost from my wordpress site)

Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
































I also have a small lone house that is home to a hermit of sorts that I plan to add:




I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).

Friday, March 2, 2012

My other site with stuff!

My first blog post!  I don't want to be redundant since I have my other blog at http://twistedgamedev.wordpress.com so I'll keep it short, sweet and to the point!

I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.

For more info, feel free to look at my other site as I will probably keep that site updated frequently.

Sunday, January 8, 2012

Possible Visual game assets to be used (Repost from my wordpress site)

After creating, modifying visual assets and modding already previously created assets I have a somewhat small list of visual assets I may be adding to my content pipeline.


 


 


 


 


 

I have much more to add but I've limited space on this webpage so I'll add more interesting visual game art later.