My guess off the top of my head is that since this mesh was created without skeleton data and has a 'Weights vertex channel' then its causing the error since it doesn't have 'access to the skeleton data'. However, this doesn't explain why the error isn't present on other similar meshes that have been created without a skeleton. I haven't had this issue come up before with any other fbx files in my entire project so I'm curious what is causing this error. I guess I'll learn more after I investigate.
A place where I post my digital art, game development projects and other related stuff.
Showing posts with label mudbox. Show all posts
Showing posts with label mudbox. Show all posts
Tuesday, June 12, 2012
First time I've encountered this error for a mesh...
While adding some art assets to my content pipeline, I ran into an error that I haven't seen before.
Wednesday, April 25, 2012
A nice cloth demo and morphing demo (Repost from my wordpress site)
This is the physics output that I think is perfect for most of the clothed garments for my characters.
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
Labels:
3ds max,
Animation,
character design,
character physics,
cloth physics,
demo,
drawing,
game art,
Game Assets,
game demo,
game design,
morphing,
motion capture,
Motionbuilder,
mudbox,
rpg
Tuesday, March 20, 2012
More 3D models that I'm considering for use in my project (Repost from my wordpress site)
Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
I also have a small lone house that is home to a hermit of sorts that I plan to add:
I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).
I also have a small lone house that is home to a hermit of sorts that I plan to add:
I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).
Labels:
3d games,
3d models,
3ds max,
art assets,
autodesk,
characters,
development,
game design,
gamer,
gaming,
knights,
maya,
modeling,
monsters,
mudbox,
rigging,
role playing game,
rpg,
wizards
Friday, March 2, 2012
My other site with stuff!
My first blog post! I don't want to be redundant since I have my other blog at http://twistedgamedev.wordpress.com so I'll keep it short, sweet and to the point!
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
Labels:
3d,
3ds max,
art,
assets,
code,
games,
maya,
mudbox,
sketchbook,
softimage,
storywriting,
video games,
VisualC#,
xna
Sunday, January 8, 2012
Possible Visual game assets to be used (Repost from my wordpress site)
Sunday, December 4, 2011
Introduction to my software development and game design site (Repost from my wordpress site)
Greetings and welcome to my site!!
Hopefully, this site will help attract or inspire others or perhaps at the very least have something you find interesting!
Just to get the introductions out of the way, I am an independent game designer, software developer, graphic designer/digital artist (not by choice) and storywriter that is creating 3D games and a few other minor pieces of software for the Windows Phone, Xbox360 and Windows PC (looking into Playstation game development). I am currently working in lame brain Corporate America for an international Computer manufactoring company and I am now breaking free of the mindless nonsense I see everyday. I have been involved in programming since I was in middle school and I really enjoy it therefore I will keep at it and learn new software development techniques to help me make really cool games.
Now since that's out of the way, I'm going to start posting things on this site that I'm either working on, like something else someone else is working on or any other various things that might interest me but will be related to either gaming in general, 3D modelling/texturing/etc., digital art, programming or game development.
Hopefully in the near future I can post some of my game art, 3d models and topics relating to game/software development that I write in Visual C# or other related topics that may be valuable
and/or interesting.
Please enjoy my site and feel free to ask me about anything that is posted here!
Hopefully, this site will help attract or inspire others or perhaps at the very least have something you find interesting!
Just to get the introductions out of the way, I am an independent game designer, software developer, graphic designer/digital artist (not by choice) and storywriter that is creating 3D games and a few other minor pieces of software for the Windows Phone, Xbox360 and Windows PC (looking into Playstation game development). I am currently working in lame brain Corporate America for an international Computer manufactoring company and I am now breaking free of the mindless nonsense I see everyday. I have been involved in programming since I was in middle school and I really enjoy it therefore I will keep at it and learn new software development techniques to help me make really cool games.
Now since that's out of the way, I'm going to start posting things on this site that I'm either working on, like something else someone else is working on or any other various things that might interest me but will be related to either gaming in general, 3D modelling/texturing/etc., digital art, programming or game development.
Hopefully in the near future I can post some of my game art, 3d models and topics relating to game/software development that I write in Visual C# or other related topics that may be valuable
and/or interesting.
Please enjoy my site and feel free to ask me about anything that is posted here!
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