I might update this post with more terrain pics as I build the terrain.
I already have a few levels created but not fully filled out with props and other game elements. I'm taking my time and getting things done as I get to them.
A place where I post my digital art, game development projects and other related stuff.
Showing posts with label code. Show all posts
Showing posts with label code. Show all posts
Friday, April 18, 2014
Some more terrain from custom heightmap
Labels:
3ds max,
code,
coding,
fantasy,
fbx,
Game development,
heightmap,
indie games,
map,
medieval,
open world,
rpg,
terrain,
turn based,
Unity
Friday, March 2, 2012
My other site with stuff!
My first blog post! I don't want to be redundant since I have my other blog at http://twistedgamedev.wordpress.com so I'll keep it short, sweet and to the point!
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
Labels:
3d,
3ds max,
art,
assets,
code,
games,
maya,
mudbox,
sketchbook,
softimage,
storywriting,
video games,
VisualC#,
xna
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