This is probably been causing the most trouble recently. I've got a
Javascript 3d rpg(ish) camera but its only in third person mode. I'm
currently converting it to C# and adding first person camera
compatibility to it. It's difficult due to XNA's camera control style
but I think in some time I'll have it the way I want it (I hope).
3D_RPG_Camera
Of course, this means if things don't work out, I'll either be starting
the camera scripting from scratch (again) or using a previously scripted
camera class to base my camera class from. In the end, it won't really
matter because I think it's worth the wait for getting the camera class
right since everything else is usually based on the camera class and the
angles in which the players view the virtual environment.
No comments:
Post a Comment