Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Saturday, October 19, 2013

Been busy learning how to use Unity! Have a scene to use as a base!

It's been a while since my last post! I've been busy doing other 'real life' things but most importantly I've been busy learning the ins and outs of Unity.

I've decided to use the below scene as a test scene to base everything off from until I get more familiar with Unity and the new Mecanim animation tool they recently included.

I have alot of the menus done that I'm most likely going to use but I now have to understand how to get 3D and 2D to play nicely together in Unity since this will be a first for me with Unity's game dev kit. I hope that it will be as fast and easy to get a basic scene going as quick as it was to get my menus done! If so, I'm sold on Unity and will probably use XNA only when I have to.

Saturday, June 1, 2013

3D RPG (Third Person/First person, 360 degree looking) Camera

This is probably been causing the most trouble recently.  I've got a Javascript 3d rpg(ish) camera but its only in third person mode.  I'm currently converting it to C# and adding first person camera compatibility to it.  It's difficult due to XNA's camera control style but I think in some time I'll have it the way I want it (I hope).





3D_RPG_Camera





Of course, this means if things don't work out, I'll either be starting the camera scripting from scratch (again) or using a previously scripted camera class to base my camera class from. In the end, it won't really matter because I think it's worth the wait for getting the camera class right since everything else is usually based on the camera class and the angles in which the players view the virtual environment.