This is probably been causing the most trouble recently. I've got a
Javascript 3d rpg(ish) camera but its only in third person mode. I'm
currently converting it to C# and adding first person camera
compatibility to it. It's difficult due to XNA's camera control style
but I think in some time I'll have it the way I want it (I hope).
3D_RPG_Camera
Of course, this means if things don't work out, I'll either be starting
the camera scripting from scratch (again) or using a previously scripted
camera class to base my camera class from. In the end, it won't really
matter because I think it's worth the wait for getting the camera class
right since everything else is usually based on the camera class and the
angles in which the players view the virtual environment.
A place where I post my digital art, game development projects and other related stuff.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Saturday, June 1, 2013
3D RPG (Third Person/First person, 360 degree looking) Camera
Labels:
2D,
3d,
3ds max 2012,
black mage,
conjurer,
dark elf,
elf,
games,
independent game development,
indie games,
knight,
monk,
paladin,
pugilist,
sorcerer,
thaumaturge,
warrior,
wizard,
xna
Friday, March 2, 2012
My other site with stuff!
My first blog post! I don't want to be redundant since I have my other blog at http://twistedgamedev.wordpress.com so I'll keep it short, sweet and to the point!
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
Labels:
3d,
3ds max,
art,
assets,
code,
games,
maya,
mudbox,
sketchbook,
softimage,
storywriting,
video games,
VisualC#,
xna
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