I might update this post with more terrain pics as I build the terrain.
I already have a few levels created but not fully filled out with props and other game elements. I'm taking my time and getting things done as I get to them.
A place where I post my digital art, game development projects and other related stuff.
Showing posts with label indie games. Show all posts
Showing posts with label indie games. Show all posts
Friday, April 18, 2014
Some more terrain from custom heightmap
Labels:
3ds max,
code,
coding,
fantasy,
fbx,
Game development,
heightmap,
indie games,
map,
medieval,
open world,
rpg,
terrain,
turn based,
Unity
Tuesday, August 20, 2013
Saturday, June 1, 2013
3D RPG (Third Person/First person, 360 degree looking) Camera
This is probably been causing the most trouble recently. I've got a
Javascript 3d rpg(ish) camera but its only in third person mode. I'm
currently converting it to C# and adding first person camera
compatibility to it. It's difficult due to XNA's camera control style
but I think in some time I'll have it the way I want it (I hope).
3D_RPG_Camera
Of course, this means if things don't work out, I'll either be starting the camera scripting from scratch (again) or using a previously scripted camera class to base my camera class from. In the end, it won't really matter because I think it's worth the wait for getting the camera class right since everything else is usually based on the camera class and the angles in which the players view the virtual environment.
3D_RPG_Camera
Of course, this means if things don't work out, I'll either be starting the camera scripting from scratch (again) or using a previously scripted camera class to base my camera class from. In the end, it won't really matter because I think it's worth the wait for getting the camera class right since everything else is usually based on the camera class and the angles in which the players view the virtual environment.
Labels:
2D,
3d,
3ds max 2012,
black mage,
conjurer,
dark elf,
elf,
games,
independent game development,
indie games,
knight,
monk,
paladin,
pugilist,
sorcerer,
thaumaturge,
warrior,
wizard,
xna
Tuesday, June 12, 2012
First time I've encountered this error for a mesh...
While adding some art assets to my content pipeline, I ran into an error that I haven't seen before.
My guess off the top of my head is that since this mesh was created without skeleton data and has a 'Weights vertex channel' then its causing the error since it doesn't have 'access to the skeleton data'. However, this doesn't explain why the error isn't present on other similar meshes that have been created without a skeleton. I haven't had this issue come up before with any other fbx files in my entire project so I'm curious what is causing this error. I guess I'll learn more after I investigate.
Wednesday, April 25, 2012
Been busy creating and designing art assets! (Repost from my wordpress site)
For the past few weeks now I have been busy creating and designing more 3D art assets for my game! I know I'm not the fastest at this yet (nor do I want to be) but I have molded decent geometry into very well drawn meshes.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
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