Showing posts with label art assets. Show all posts
Showing posts with label art assets. Show all posts

Thursday, November 15, 2012

Merged two projects and couldn't get 3D models to show

After getting through the menu screen coding and merging it with another project, I was unable to get the 3D model to show and the camera view was to high from the 'ground' (heightmap).

The heightmap was fine so I couldn't understand why the 3d model wouldn't show.



So I went and decided to ask over at the XNA forums.  I hope they get back to me soon.

Tuesday, June 12, 2012

First time I've encountered this error for a mesh...

While adding some art assets to my content pipeline, I ran into an error that I haven't seen before.




My guess off the top of my head is that since this mesh was created without skeleton data and has a 'Weights vertex channel' then its causing the error since it doesn't have 'access to the skeleton data'. However, this doesn't explain why the error isn't present on other similar meshes that have been created without a skeleton. I haven't had this issue come up before with any other fbx files in my entire project so I'm curious what is causing this error. I guess I'll learn more after I investigate.

Tuesday, March 20, 2012

More 3D models that I'm considering for use in my project (Repost from my wordpress site)

Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
































I also have a small lone house that is home to a hermit of sorts that I plan to add:




I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).