I might update this post with more terrain pics as I build the terrain.
I already have a few levels created but not fully filled out with props and other game elements. I'm taking my time and getting things done as I get to them.
A place where I post my digital art, game development projects and other related stuff.
Showing posts with label medieval. Show all posts
Showing posts with label medieval. Show all posts
Friday, April 18, 2014
Some more terrain from custom heightmap
Labels:
3ds max,
code,
coding,
fantasy,
fbx,
Game development,
heightmap,
indie games,
map,
medieval,
open world,
rpg,
terrain,
turn based,
Unity
Thursday, November 15, 2012
Merged two projects and couldn't get 3D models to show
After getting through the menu screen coding and merging it with another project, I was unable to get the 3D model to show and the camera view was to high from the 'ground' (heightmap).
The heightmap was fine so I couldn't understand why the 3d model wouldn't show.
So I went and decided to ask over at the XNA forums. I hope they get back to me soon.
The heightmap was fine so I couldn't understand why the 3d model wouldn't show.
So I went and decided to ask over at the XNA forums. I hope they get back to me soon.
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