This is the physics output that I think is perfect for most of the clothed garments for my characters.
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
A place where I post my digital art, game development projects and other related stuff.
Wednesday, April 25, 2012
A nice cloth demo and morphing demo (Repost from my wordpress site)
Labels:
3ds max,
Animation,
character design,
character physics,
cloth physics,
demo,
drawing,
game art,
Game Assets,
game demo,
game design,
morphing,
motion capture,
Motionbuilder,
mudbox,
rpg
Been busy creating and designing art assets! (Repost from my wordpress site)
For the past few weeks now I have been busy creating and designing more 3D art assets for my game! I know I'm not the fastest at this yet (nor do I want to be) but I have molded decent geometry into very well drawn meshes.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
Subscribe to:
Posts (Atom)