This is the physics output that I think is perfect for most of the clothed garments for my characters.
Here is a pretty awesome morphing demo. If I implement content in my game that will make this concept desirable in game play, I will definitely code it in.
Also, I this animation reel is somewhat inspiring:
A place where I post my digital art, game development projects and other related stuff.
Wednesday, April 25, 2012
A nice cloth demo and morphing demo (Repost from my wordpress site)
Labels:
3ds max,
Animation,
character design,
character physics,
cloth physics,
demo,
drawing,
game art,
Game Assets,
game demo,
game design,
morphing,
motion capture,
Motionbuilder,
mudbox,
rpg
Been busy creating and designing art assets! (Repost from my wordpress site)
For the past few weeks now I have been busy creating and designing more 3D art assets for my game! I know I'm not the fastest at this yet (nor do I want to be) but I have molded decent geometry into very well drawn meshes.
After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.
I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.

After I have worked on them a bit more I may or may not post them here for the general public. I don't want to share all the good stuff, obviously! However, I will certainly show some video clips when I have progressed to that point. I have made some pretty nice banners and emblems with sketchbook as well....not exactly sure if I will use all of them. But if I do, I already have plenty to start with.

I'm not sure the next time I will post since I am busier at night rather during the day (my day job leaves me with plenty of mental stamina for my 'real' work ^^) so I may or may not post new art assets here depending on the free time I have left for posting on this site.
Wednesday, March 28, 2012
In making a test demo... (Repost from my wordpress site)
During the weekend I began coding additional components for my test demo that I will use for internal testing. It is pretty fun learning the XNA 4.0 framework and integrating fbx data structure, bmp, png and visual studio's capabilities together. I have a few rigged characters ready to be added to the test demo as well as a few structures, houses, mobs and npcs. I haven't coded the Artificial Intelligence (AI) yet for the mobs or npcs but I'll get around to it next weekend if I have time.

Right now I've decided to stop for the time being on coding the keyframes for the animations for certain movements of the characters but I plan to get back to it this weekend. Hopefully I'll have the opportunity to learn about attaching different armor pieces to fbx connection points and implementing in game icons & various player, configuration, combat menus. I'm still new to 3D game development so I'm just learning as I'm going along.
In any case, I'm really enjoying the learning curve and I plan to take as much time as I need to get the right 'feel' and desirable experience for the game, even at the expense of time. I feel that the overall game experience is what counts most in any quality produced game and all aspects of the game should be evenly weighed for quality. In short, I don't think that the storyline of the game should come at the expense of having good art assets. There are far too many games in recent years that suffer do to this and this should not be. Even more curious is the recent loss of gameplay quantity due to increased 3d game art assets. It wasn't very long ago that a $30-$40 game would allow you untold hours/days of gameplay. Alot of complaining from gamers in recent times are that the games are beatable in a day or so. Not to mention that there aren't many medieval fantasy game makers as there used to be.

I have also looked around for some wav files to add to my sound collection for additional sound effects. What most likely will happen is that I will make some of my own sound files for specific content but I'll leave most of it up to people that make a living doing that sort of thing.


Right now I've decided to stop for the time being on coding the keyframes for the animations for certain movements of the characters but I plan to get back to it this weekend. Hopefully I'll have the opportunity to learn about attaching different armor pieces to fbx connection points and implementing in game icons & various player, configuration, combat menus. I'm still new to 3D game development so I'm just learning as I'm going along.


I have also looked around for some wav files to add to my sound collection for additional sound effects. What most likely will happen is that I will make some of my own sound files for specific content but I'll leave most of it up to people that make a living doing that sort of thing.



Tuesday, March 20, 2012
More 3D models that I'm considering for use in my project (Repost from my wordpress site)
Alas, new 3d models that I'm considering for use in my 3d game project. I have not finished texturing/painting, sculpting or rigging them quite yet but I should have that done by the weekend. I will definately alter them at basic levels to achieve what I want, but I did not want to spend time modeling geometry for some of these basic meshes. These should do nicely.
I also have a small lone house that is home to a hermit of sorts that I plan to add:
I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).










I also have a small lone house that is home to a hermit of sorts that I plan to add:

I'm also using the above scene with the house and a small map mesh for a demo with a few added areas and art assets. However, I am currently modifying it and it may take a while before I'm done with it. When I'm done with it, it will look more decrepit and stale (possibly with a swamp or marsh background). I am also working on creating additional content for this particular scene that will enhance the 'feel' of the scene (sound files, digital art assets, etc.).
Labels:
3d games,
3d models,
3ds max,
art assets,
autodesk,
characters,
development,
game design,
gamer,
gaming,
knights,
maya,
modeling,
monsters,
mudbox,
rigging,
role playing game,
rpg,
wizards
Friday, March 2, 2012
My other site with stuff!
My first blog post! I don't want to be redundant since I have my other blog at http://twistedgamedev.wordpress.com so I'll keep it short, sweet and to the point!
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
I am an independent XNA game designer/developer and somewhat of a forced, yet inspired 3d digital artist for my 3d games.
For more info, feel free to look at my other site as I will probably keep that site updated frequently.
Labels:
3d,
3ds max,
art,
assets,
code,
games,
maya,
mudbox,
sketchbook,
softimage,
storywriting,
video games,
VisualC#,
xna
Sunday, January 8, 2012
Possible Visual game assets to be used (Repost from my wordpress site)
Sunday, December 4, 2011
Introduction to my software development and game design site (Repost from my wordpress site)
Greetings and welcome to my site!!
Hopefully, this site will help attract or inspire others or perhaps at the very least have something you find interesting!
Just to get the introductions out of the way, I am an independent game designer, software developer, graphic designer/digital artist (not by choice) and storywriter that is creating 3D games and a few other minor pieces of software for the Windows Phone, Xbox360 and Windows PC (looking into Playstation game development). I am currently working in lame brain Corporate America for an international Computer manufactoring company and I am now breaking free of the mindless nonsense I see everyday. I have been involved in programming since I was in middle school and I really enjoy it therefore I will keep at it and learn new software development techniques to help me make really cool games.
Now since that's out of the way, I'm going to start posting things on this site that I'm either working on, like something else someone else is working on or any other various things that might interest me but will be related to either gaming in general, 3D modelling/texturing/etc., digital art, programming or game development.
Hopefully in the near future I can post some of my game art, 3d models and topics relating to game/software development that I write in Visual C# or other related topics that may be valuable
and/or interesting.
Please enjoy my site and feel free to ask me about anything that is posted here!

Hopefully, this site will help attract or inspire others or perhaps at the very least have something you find interesting!

Just to get the introductions out of the way, I am an independent game designer, software developer, graphic designer/digital artist (not by choice) and storywriter that is creating 3D games and a few other minor pieces of software for the Windows Phone, Xbox360 and Windows PC (looking into Playstation game development). I am currently working in lame brain Corporate America for an international Computer manufactoring company and I am now breaking free of the mindless nonsense I see everyday. I have been involved in programming since I was in middle school and I really enjoy it therefore I will keep at it and learn new software development techniques to help me make really cool games.

Now since that's out of the way, I'm going to start posting things on this site that I'm either working on, like something else someone else is working on or any other various things that might interest me but will be related to either gaming in general, 3D modelling/texturing/etc., digital art, programming or game development.

Hopefully in the near future I can post some of my game art, 3d models and topics relating to game/software development that I write in Visual C# or other related topics that may be valuable
and/or interesting.
Please enjoy my site and feel free to ask me about anything that is posted here!

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